At 3rd level and every 4th level thereafter, a beguiler can add a single sorcerer/ wizard spell from the enchantment or illusion school to his class. Followers of this tradition are known as beguilers and believe a brilliant mind certain levels in this class: to double your Intelligence modifier at 11th level, and. Beguiler[edit]. They make fame and glory sound like the possessions of the strong and only the strong. Those with the best weapons, armor and magic. But what.

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Those who try to out-talk you are stunned to silence by your magical wit. A thieves’ guild might have a small cabal of beguilers associated with it. Situationally bgeuiler could be very useful — in a narrow corridor, an enemy trying to approach you takes half a dozen attacks of opportunity.

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However, against a creature with a stack of buffs, you will probably clear at least one of them. I won’t recommend going this route too highly, though, since it requires you to go into melee, and Beguilers kind of suck at close range. Draconic Heritage feats open up some additional abilities if your beguiler spells aren’t as useful, and being able to do a breath weapon for energy damage is one of the few ways to get such an ability if you don’t otherwise have it, plus some of these draconic feats will add to your spell list.

Color Spray — This spell is broke, broke, broke. Hand of the Mage gives you the ability to use Mage Hand at will, a spell that Beguilers for some reason don’t normally get access to. Beguilers understand these ideas better than anyone, and they use deception, misunderstanding, and secrets as skillfully as a soldier employs weapons of war. This is an INT-based class, and if you’re a smart player, this is a smart class to play, as it can control or win encounters with just a few save or suck spells.


Let a player with a beguiler character feel empowered to try crazy ideas and dangerous plans. Privacy policy About 1d4chan Disclaimers Mobile view. If you build to use this, it will be of some benefit.

On the other hand, negated by a save, language-dependent, mind-affecting. Also starting at 2nd level, a beguiler can use the Bluff skill to feint in melee combat.

Glitterdust — One of the most broken spells at this level. Archivist – Dread Necromancer. The HD limit makes it irrelevant after that.

At 10th level, you gain Still Spell as a bonus feat. It would be a mystery campaign and I decided to go full investigator.

Few know of characters such as yourself because many beguilers pretend bsguiler be something other than what they are, and you can easily pass as a rogue, bard, wizard, or sorcerer.

Regardless of outlook, a beguiler in a civilized area rarely gets bored. The beguiler must first be able to hear the conversation with a Listen check. Don’t overlook other defensive items such as rings of protection and amulets of natural armor. Ghost Sound — Potentially useful depending on how much your DM values roleplay.

Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. However the effects are instantaneous, so if you have some reason to want to utterly destroy someone for the hell of it, this spell sure does the trick. Any tips to make it a great investigator? Thus, the reaction a beguiler gets from those she meets depends on what she is pretending to be at the time. If you are the only target in melee range, it essentially dazes the target.

Worth using over invisibility in a combat situation. Quick-witted, perceptive, and naturally empathetic, she could slip from an elf’s detached interest to a human’s focused drive as easily as she could switch speaking their languages. Nightmare Spinner looks kind of cool, but mechanically sucks; anything past CR 15 is going to laugh at your attempts to scare it to death, especially undead and constructs you can’t hurt that way.

If you have the Improved Feint feat, you can now feint in combat as a swift action. This Month’s Dragon Magazine. You even get Still Spell and Silent Spell a bit later, because why the fuck not be more stealthy when casting spells?


With their sharp minds and great charisma, beguilers would be natural leaders were it not for their inconstancy. You never know when you might need it, but it is a level 8 spell so you had better choose wisely about when to use it.


Most apps include their own filtering systems. An unfriendly DM could choose to interpret the Will xlass as happening when a creature enters an area, in which case the spell becomes virtually worthless. Hypnotism — Obnoxiously short duration, random HD affected, and a generally lackluster effect make this pretty clearly worse than the rest of your Will-save spells.

It already has diverse and effective options via its spell list and skill list, and will not be very MAD. Many also follow Boccob; the Lord of All Magics cares little to what use beguilers clase their spells, and beguilers prefer it that way. They employ deception and compulsory magic to get what they want.

Character Class: Beguiler — Master of Deception

Never choose a new spell lightly. Beguilers can use the Search skill to locate traps when the task has a Difficulty Class higher than Greater Dispel Magic — The same as regular dispel magic, but with an actual chance of success at this level. See Invisibility — Glitterdust is pretty much always a better option unless you are confined to a small space.

Humans, elves, and halflings also foster beguilers in their midst, but dwarves and half-orcs rarely become members of the class. If you or any of your companions damage the target, or if you lose focus, the effect ends.