“Sons of Gruumsh” () is a stand-alone adventure for D&D. Set in the Forgotten Realms but easily adapted to another city or a home. Sons of Gruumsh (D&D module).jpg. Rules required, Dungeons & Dragons, edition. Character levels, 4th. Authors, Christopher Perkins. First published, September Sons of Gruumsh is an adventure module for the edition of the Dungeons & Dragons. Product Blurb: This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to.
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These are in the old format, although languages are given for each character. Fane of the Drow – an ongoing review – Major Spoilers! The adventure ends with possible developments from the adventure. This Month’s Dragon Magazine. By Rayex in forum Playing the Game. Errors The following 35 occurred with your submission.
Web Enhancement: Sons of Gruumsh — Tougher Sons of Gruumsh
Does this adventure give you the same dark, LotR feel that I get from it? Merric- First of all great review! So download this web enhancement and let your higher-level player characters undertake the quest to defeat a dangerously organized orc horde! I had been curious about this one since I first heard about it.
Sons of Gruumsh
What’s not so nice is that it is an EL 10 encounter. Add one additional dire boar, for a total of two. A dead horse, half shrouded in the mist, lies amid the dead orcs. Secrets of Sarlona, Part 3. Originally Posted by MerricB. Dragons of Faerun, Part 3. If they didn’t, they &dd end up in a cookpot. Anyone has it yet? I’m planning on sending my second gaming group through this gruumeh they manage to scrimp together enough xp.
Tuesday, 18th October, Flight or Fight The &dd 1. This web enhancement, by designer Eric Caglescales up the adventure to make it suitable for 8th-level characters. Translating it from one setting to another does not appear at all difficult, although it is putatively a Forgotten Realms adventure. I’d have liked just one or gtuumsh more areas of “weird and wonderful” in the citadel, and I’m concerned about how difficult that stage of the adventure might be. The primary pieces of Realmsian lore can be found in Melvaunt, which effectively uses the scheming of the nobles to add colour and challenges, without overwhelming the DM with too much detail.
Either one of two things going on here.
Fortress of the Yuan-Ti. I am planning to use it as the first stage of a huge war that will rock my homebrew world. After reading your review at lunch today, I went straight out and bought it! gduumsh
The orcs still want to get them! Secrets of Sarlona, Part 1. One was pushed back on the schdule when they were using the old stat blocks. Secrets of Sarlona, Part 2. You crushed my resolve — I picked up my copy today and, like yourself, this was the first FR product I’d purchased in a long time.
Great job, I will be checking back to see what else you have to say about it.
Originally Posted by Olgar Shiverstone. If you have a hack’n’slash party, then 6th or 7th level PCs may find the orc citadel quite amusing. Add two more orc warriors, for a total of ten.
I just 33.5 out to the porch to check, and sure enough I had a box waiting from Amazon. Posted By Abstruse Thursday, 27th December, At least, in a 32 page adventure, there’s not far to search.
I’m not John Cooper, so I have no idea if the stats are right.